Ah, I see...Well, the way I was trying to do it was I skinned my entire mesh to a single joint and animated a turnaround in Maya, but whenever I tried to export it using the Stooge exporter, the skin weights wouldn't export, and all I had was a rotating joint :S
I was hoping you had some Marmoset exporting tricks up your sleeve! It's hard for me to get the same kind of look in Maya since I authored the textures to look best in Marmoset!
I know I've said before but I said it again. You really have serious talent. I really love how it turns out, from the render to the pedestal. Congrats on finishing and good luck, man. I think you have a lot of chance this year.
thanks for the kind words dude actually i dont expect anything from this, ive seen other's entry and i really think that this year we have a really thight competition but thanks again for the support, good luck to u too!