my entry for dominance war 4 its a realtime game art character, polycount is 9980 tris, texture sheet 2048x2048 px. glad that this is finished and thanks for viewing!
Ah, I see...Well, the way I was trying to do it was I skinned my entire mesh to a single joint and animated a turnaround in Maya, but whenever I tried to export it using the Stooge exporter, the skin weights wouldn't export, and all I had was a rotating joint :S
I was hoping you had some Marmoset exporting tricks up your sleeve! It's hard for me to get the same kind of look in Maya since I authored the textures to look best in Marmoset!
gile anjrittt...btw si bunny itu, itu maen fur ato texture? bis berasa rada beda sama hairnya si ce... untuk low poly, ini keren habis XD pake renderan apa?
I was hoping you had some Marmoset exporting tricks up your sleeve! It's hard for me to get the same kind of look in Maya since I authored the textures to look best in Marmoset!
Anyway, thanks for th reply!
kay see you on the next and (maybe) last dominancewar chapter
bis berasa rada beda sama hairnya si ce...
untuk low poly, ini keren habis XD
pake renderan apa?